From Gamepads to Launchpads: What the Tech World Can Learn from Video Game UX
Ever wondered why video games are so good at keeping players engaged, informed, and empowered? It’s not magic—it’s deep mastery of user experience. In this talk, I’ll reveal how the same principles that game developers use to guide players through complex game worlds can be applied to other fields. In this talk, Theo will use game design examples from her work on games for NASA and Space X's Polaris Dawn and Artemis missions to illustrate how game developers weave these experiences with concrete techniques and principles. By applying these techniques, other tech fields can elevate their user interactions to be just as intuitive, engaging, and effective. Get ready for a journey from gamepads to launchpads that might just change how you see UX and your relationship with your users.
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Bootiful Spring Boot: A DOGumentaryJosh LongThursday Dec 5 @ 15:30
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Understanding Rust; or how I learned to stop worrying and love the borrow-checkerSteve SmithFriday Dec 6 @ 13:15
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Java's Hidden Gems: Tools and LibrariesJohan JanssenThursday Dec 5 @ 13:15
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A Code Centric Journey Into the Gleam LanguageGiacomo CavalieriFriday Dec 6 @ 14:15
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All The World Is A Staging ServerEdith HarbaughThursday Dec 5 @ 11:30
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Moldable Development in Practice — Patterns for Legacy ModernizationOscar NierstraszFriday Dec 6 @ 10:30
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Communicating In TypesKris JenkinsFriday Dec 6 @ 11:30
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From Gamepads to Launchpads: What the Tech World Can Learn from Video Game UXTheodora BockThursday Dec 5 @ 10:30
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The Beauty of Simplicity - Making Your Own TechnologyYan ChernikovThursday Dec 5 @ 14:15