From Gamepads to Launchpads: What the Tech World Can Learn from Video Game UX
Ever wondered why video games are so good at keeping players engaged, informed, and empowered? It’s not magic—it’s deep mastery of user experience. In this talk, I’ll reveal how the same principles that game developers use to guide players through complex game worlds can be applied to other fields. In this talk, Theo will use game design examples from her work on games for NASA and Space X's Polaris Dawn and Artemis missions to illustrate how game developers weave these experiences with concrete techniques and principles. By applying these techniques, other tech fields can elevate their user interactions to be just as intuitive, engaging, and effective. Get ready for a journey from gamepads to launchpads that might just change how you see UX and your relationship with your users.
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Bootiful Spring Boot: A DOGumentaryJosh LongFriday Dec 13 @ 14:15
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Understanding Rust; or how I learned to stop worrying and love the borrow-checkerSteve SmithThursday Dec 12 @ 15:30
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TBA
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Java's Hidden Gems: Tools and LibrariesJohan JanssenFriday Dec 13 @ 11:30
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A Code Centric Journey Into the Gleam LanguageGiacomo CavalieriThursday Dec 12 @ 14:15
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All The World Is A Staging ServerEdith HarbaughThursday Dec 12 @ 13:15
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Moldable Development in Practice — Patterns for Legacy Moldable Development in Practice — Patterns for Legacy ModernizationOscar NierstraszFriday Dec 13 @ 10:30
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Communicating In TypesKris JenkinsThursday Dec 12 @ 11:30
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From Gamepads to Launchpads: What the Tech World Can Learn from Video Game UXTheodora BockThursday Dec 12 @ 10:30