From Gamepads to Launchpads: What the Tech World Can Learn from Video Game UX
Ever wondered why video games are so good at keeping players engaged, informed, and empowered? It’s not magic—it’s deep mastery of user experience. In this talk, I’ll reveal how the same principles that game developers use to guide players through complex game worlds can be applied to other fields. In this talk, Theo will use game design examples from her work on games for NASA and Space X's Polaris Dawn and Artemis missions to illustrate how game developers weave these experiences with concrete techniques and principles. By applying these techniques, other tech fields can elevate their user interactions to be just as intuitive, engaging, and effective. Get ready for a journey from gamepads to launchpads that might just change how you see UX and your relationship with your users.
-
Level Up: Choosing The Technical Leadership PathPatrick KuaMonday Dec 9 @ 13:15
-
How to Lead your Organisation’s AI-transformation: Strategies, Skills, and CultureRasmus LystrømMonday Dec 9 @ 15:30
-
How Autonomy Saved One of Spotify’s Most Loved Features From Being KilledJoakim SundénMonday Dec 9 @ 11:30
-
Understanding Distributed Architectures - The Patterns ApproachUnmesh JoshiTuesday Dec 10 @ 14:15
-
Getting Buy-In: Overcoming Larman's LawAllen HolubMonday Dec 9 @ 16:45
-
Stop Drawing Pointless Arrows: Taming Complexity with DiagramsDavid KhourshidMonday Dec 9 @ 10:30
-
Practical Gen AI: Building a Chatbot using Spring AIRod JohnsonMonday Dec 9 @ 14:15
-
Beyond Chat: Bringing Models to The CanvasLu WilsonTuesday Dec 10 @ 11:30
-
Pillars of Async CommunicationAnton BallTuesday Dec 10 @ 13:15
-
The Efficiency Paradox and How to Save Yourself and the WorldHolly CumminsTuesday Dec 10 @ 15:30
-
From Gamepads to Launchpads: What the Tech World Can Learn from Video Game UXTheodora BockTuesday Dec 10 @ 10:30