From Gamepads to Launchpads: What the Tech World Can Learn from Video Game UX
Ever wondered why video games are so good at keeping players engaged, informed, and empowered? It’s not magic—it’s deep mastery of user experience. In this talk, I’ll reveal how the same principles that game developers use to guide players through complex game worlds can be applied to other fields. In this talk, Theo will use game design examples from her work on games for NASA and Space X's Polaris Dawn and Artemis missions to illustrate how game developers weave these experiences with concrete techniques and principles. By applying these techniques, other tech fields can elevate their user interactions to be just as intuitive, engaging, and effective. Get ready for a journey from gamepads to launchpads that might just change how you see UX and your relationship with your users.
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GitHub Copilot - How It Works, How We Got Here, Where It's GoingDamian BradyMonday Dec 9 @ 15:30
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Developer Productivity With IntelliJ IDEATrisha GeeTuesday Dec 10 @ 11:30
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A New Era for Legacy ModernisationRachel LaycockTuesday Dec 10 @ 10:30
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Adaptive Architectures - Building API Layers that Build ThemselvesMarty PittTuesday Dec 10 @ 14:15
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Ant Farm Entropy: Sugar Powered EncryptionSuz HintonMonday Dec 9 @ 14:15
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Microservices on Unison Cloud: Statically Typed, Dynamically DeployedRúnar BjarnasonTuesday Dec 10 @ 13:15
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Web App Security Isn’t Just XSS and SQL Injection!Adam LangleyMonday Dec 9 @ 13:15
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From Gamepads to Launchpads: What the Tech World Can Learn from Video Game UXTheodora BockMonday Dec 9 @ 10:30
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TBCMonday Dec 9 @ 11:30